You are a Sentinel Cell, woken inside a body that has begun to fight itself. Push from the puncture wound to the inflamed lymph node. Strike with weight, watch your stamina, learn what each enemy is about to do — and when you die, your cell energy stays where you fell.
Left stick moves, the right half of the screen turns the camera, and the buttons sit under your right thumb. Lock-on aims for you, so the fight stays about timing rather than aiming.
Changing this reloads the page.
Music: ATRIUM OF THE HOST · A VICTORY IN SHADOW · TEETH ON STONE ·
THE WEIGHT OF CROWNS · THE CELL WALL BREACH · MARROW OF THE RIFT
Sound starts with your first tap or key press.
Resting refills your ampoules — and wakes every ordinary enemy again.
Reach the place again and take it back. Die on the way and it is gone for good.
The inflammation is draining out of the lymph node. A gate beside the third synapse stands open, a hidden nerve tunnel has torn itself free, and a muscle lift now runs back to the colony. The way down into the next region is open — and that region is not built yet.
Keep exploring: the hammer, the fourth ampoule, the catalyst core and both shortcuts are all still out there.