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Games with a special vibe

ULTRON

by Samuel

Twin-stick mech arena for 1–4 players on one device: six modes from duel to kill race and domination — with ultimates and AI bots.

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ALPINE CARVE

by Samuel + Matti

A 3D downhill snowboard run: carve the groomed piste with real edge and angular momentum, throw snow spray through every turn, and read the terrain — gullies pull you in, banks hold you, and the run drops away over natural edges. Blue, red or black down to the Alpine village, or session the FUNPARK: a jump line from small tables to an XL booter, a jib line of rails and boxes to slide, a spine, and a pipe and quarter whose lips throw you into the air. Ollie off any edge, grab it, spin it, ride away switch. Touch or tilt steering.

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JUWELEN

by Matti

Gem puzzle in a bright jeweler look: columns of three drop into the board — match three alike to clear them. Chain reactions, high score.

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BODY QUEST

by Patrick

Cozy match-3 journey through the fasting phases: 26 levels, boosters, cleanse orbs and blockers. Unlock body benefits and grow your vitality across cycles.

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PUSH THE BUTTON!

by Matthias

One giant button. Push it, hold it, don't let go — a procedural techno soundtrack, a Kraftwerk-style robot voice and an ever-changing neon light show escalate the longer you resist.

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TILT TO FAST

by Khalid

A Tilt-to-Live style dodge arena: tilt your phone (or steer with the mouse) to glide a vitality spark through swarming cravings. Grab fasting tokens for seven power-ups — sabers, darts, blasts, novas — and outlast the bosses.

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BUSHIDO

by Samuel

Samurai duel for 1–2 players with controllers: three attacks, stamina, cancels, razor-sharp parries — and a CPU with three difficulty levels.

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A CHROMATIC SONG

by Matti

A Touhou-inspired bullet hell in painted watercolor: fly a little blue tit through blooming curtains of petals, notes and light, and duel Aurelia the Dawn Robin across four spellcard phases.

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GUT WARS

by Quirin

Calorie warfare in a tilted meat arena: drop burger bombs, blast fat tiles for GLP-1 shots, fasting clocks and shakes — slim down, speed up, and force-feed three rivals until they burst. Rebuilt from scratch.

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DRAGON SIEGE

by Matti

Turn-based fantasy tactics in 16-bit style: storm castles with orcs, knights, griffins and dragons — 3 scenarios, hotseat or vs. AI.

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FEED THE AXOLOTL

by Svenja

An ultra-cute catch game: drag your pastel-pink axolotl across the tank to gulp falling worms, pellets and shrimp — and dodge the junk that doesn't belong, like a sock or a rubber duck.

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RANGE DAY

by Samuel and Matthias

A first-person indoor shooting range in 3D: grab a pistol, carbine or pump shotgun and clear moving lane targets across five levels — or free-roam an arena full of targets and cover.

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CATRIS

by Christian

A cozy, hand-drawn cat puzzle in a snug, sunny cat room: drop plump kitty blocks — a long stretchy cat, a curled-up sleeper, playful tabbies — clear rows to make them purr away, and land four for a big CAT-RIS!

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HORIZON

by Matti

A flight simulator with a real six-degree-of-freedom flight model: it stalls, it floats in ground effect and it needs rudder on the take-off roll. Thirty kilometres of procedural coast, farmland and mountains, two airports with lit runways and PAPI, dawn to night, four weathers — and a landing that gets scored.

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BODY RIFT

by Patrick

A souls-like inside a human body. Weighty attacks, stamina you can run out of, three ampoules and no more, and enemies whose wind-up you learn to read. Die and your cell energy stays where you fell. One torn artery to fight through: a key, two shortcuts, three secrets, an elite guardian and a boss that splits open at half health.

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